In this blog, I begin my exploration of producing a textbook teaching and learning in a digital age, an age which has been characterised as bringing disruption through an ‘information tsunami’ while simultaneously enabling education writers to by-pass large publishers and self-publish. What innovations to the content and form of the textbook will technologies give rise?
This blog is to explain why I believe that CONFLUENCE software, which enables teams to collaborate on building a shared business vision, has the potential to ensure a pedagogical revolution in the classroom.
Preamble Early evening, 23rd May 2017. The Victoria University’s Metro Centre on Nicholson Street in Footscray and the Mitchell Institute is hosting an address by Professor Yong Zhao, who the Institute has appointed a Professorial Fellow for his work focusing on the implications of globalisation and technology in education. The topic is “In an era … Read moreReflections On Visiting Wooranna Park Primary School
Participation in my professional association became a natural context for finding my first opportunity to write articles and go onto writing textbooks. One of my first realisations was how as a teacher-author I structured knowledge into a logical experience for my peers and for the students who benefit from the use of my resources.
This blog is part of my reviewing of Seymour Papert’s Mindstorms (1980). The challenge Papert sets himself is understanding why, in ‘rational’ cultures thinking is imagined as impeding actions, and even learning (95). To examine this view, he draws on arguments about ‘computer cultures’; ‘mathophobia’ as symptomatic of learning in dissociated ways and on the benefits … Read moreLanguages for Computers and for People
Introduction: Computers For Children Seymour Papert’s introductory chapter sets out a visionary treatise that views the use of the computer in education as a ‘teaching machine’ (3). This synopsis of the chapter focuses on Papert’s attempt to create a coherent educational process, informed by his idiosyncratic experience of playing with gears as a two-year-old. Viewed … Read moreReading Mindstorms